2015 · Mercurio
During setup, each player is dealt a 'Capo' card with a special ability. Then, each player is dealt three cards that represent three kinds of basic workers. The game has four basic workers and two 'specialist workers' (one of then works like a 'joker' that you can use as any of the basec one, and the other specialist is you 'right-hand' who help you with some kind of special ability)
During the game, which is played in rounds, each player play his own turn. In his turn, a player can play cards; those cards usually are 'bussines cards', but each of then need two workers. If you don't have the correct worker you can hire to other players, then you have to negociate the cost.
Others cards are 'special cards' that allow several efects (steal, kill on worker, police, anticipate news, get the money just now, and so on...) some of them can be played in any moment, but few of them can be played only in your turn. Of course, you can negociate the use and the target of that cards.
When you end your turn, you draw or discard until you have seven cards.
At the end of the round, there are revealed two cards from the 'news' deck, which are some special effects in the game like one worker goes to the jail, or one kind of bussines are not working.
Then you get the money from your bussines cards and pay the agreements you had done (the agreements are mandatory).