1992 · Tabletop Games (TTG)
Challenger 2000 is a rulebook focusing on modern warfare from 1970 up to 1995. It is at 6mm (1:300) scale and focuses on battle groups (company level). It introduces rules for new weapons and equipment, such as Explosive Reactive Armour, modified missiles to deal with it, countermeasures (including anti-missile systems) and sensors.
Major changes from Challenger II to Challenger 2000 include:
a) A new move sequence.
b) Area fire is treated as a combined firefight rather than a number of individual elements firing.
c) A new morale system based on sub-units.
Products Published by Tabletop Games for Modern Warfare Rules