2011 · The Game Crafter, LLC
From publisher blurb:
Can you escape from the House?While conversing with your associates, the distressed fiancé of your friend, Arthur Reginald, enters. Being long overdue for returning to her, she has become worried. It is uncovered that he planned on exploring the mysterious house of George Walter Michaels, an abandoned property surrounded by superstition and dark rumors, but when she expressed her worry about such an action, he lied that he would join you instead. At the brink of tears, she requests your assistance in locating him before something tragic can occur. You inform her that any ominous premonitions about her fiancé’s exploration of the house are unfounded, but agree to aid the lady none the less.
Upon entering the dilapidated building, you all are affronted by unimaginable horrors that threaten life and sanity. Can you find the right door out, the key to open it, and the means to survive until the break of day to be free from those what lurks in the house of George Walter Michaels?
As a 10 Die Survival Game, the players run through as a group, trying to survive the cards that remove their pile of Dice. If you are out of Dice, you are dead.