2012 · Touch Paper Press
"Use superpowers to recreate the back-and-forth struggle between Hero and Villain! Pitting Brawn, Speed, and Wits against one another as you chase mayhem around the city-grid."
This is a small box 'filler' game.
The game starts by randomly dividing the 18 cards, of which there are 9 green villain cards and 9 white hero cards. Whichever color you get a majority of will determine which Super you are. (You play cards of both colors, and you always know exactly which cards your nemesis has remaining in hand)
The Board is a 6x6 grid and each round the dice are used to find a space on it where 'Mayhem' happens. Players move and play a card face down after the first die roll (before the exact location of Mayhem is known), and then move again after the second die roll.
Players can end in 3 configurations- Sharing a space, one player at the mayhem, or neither player at the mayhem. Each configuration results in 1 of 3 showdowns (Brawn, Speed, and Wits, respectively) where cards resolve differently.
-Sometimes the high card wins, sometimes a Decoy wins, and sometimes cards of the same color are lost.