2021 · SixJAM
This is an Artificial Intelligence system deck to order enemy units around in Walk, so you may play solo or co-op against the enemy.
The rules work through a deck of 40 cards that tell enemy units, where to go and what to do.
There are three sets of instructions on every card. One set gives orders to patrolling units unaware of the player. The other two sets of orders are for aware units attacking the player's units, separated by the size of the Walks (Light/Reg Vs Large/Behemoth).
Patrol instructions include: Sweeping the area for the player, Patrolling objectives, Checking suspicious behavior, etc...
Attack instructions include: Rushing the player, Flanking, Various types of attacks, etc...
Each card includes: Compass directions, Dice rolls, Player to attack, and Hit Locations. There are also playing card symbols on each card to be used for variable actions or objective orders in the case of multiple objectives.