2012 · Legionnaire Games
You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time to give them their due.
Task Force Zeta Volume Two: Fleet Auxiliaries brings these forces and more to your tabletop space battles. This volume includes:
Numerous optional rules, including boarding combat, ramming attacks, combat/long-range scouts, docking, towing, explosions, shipboard fires, and more!
New classes of vessels, including starbases and ground installations, transport ships and shuttles, Exosuit and Mecha-based fighter squadrons, and Oversized vessels that have no theoretical limit in their size and capacities during their construction.
Six new weapon characteristics that expand the capabilities of existing weapons classes, Unconventional Weapons to conduct specific forms of electronic attacks against the enemy, mine warfare rules, and Organic ship hulls to represent bio-mechanoid ships.
29 new and expanded systems that can be added to ships of any size, including teleporters, tractors beams, grappling hooks, troop, cargo, and passenger bays, deployment systems for troop transports, and more. A number of new systems are geared towards preparing your vessels for campaign-style gaming.